Swimming for the safety of a mysterious structure, you discover the entrance to Rapture, a secret undersea utopia built by Objectivist demagogue Andrew Ryan fourteen years earlier. What is safe to learn is that you play as a mysterious man, left splashing about in the ocean after a plane crash in 1960. I know I'd have been really annoyed if I'd learned that your character is actually a sexy female cyborg with Hitler's brain right before I started playing last year. There's the story, one of the most highly lauded in recent gaming history, but then most of the things I'd want to discuss are precisely the sort of things that patient PS3 gamers probably won't want spoiled. But then, having been reunited with Rapture, BioShock is a game still magnificently capable of inspiring torrents of thoughts and ideas. In other words, so much has been said and written about BioShock that I fear there's little I can say about the long awaited PS3 version that won't taste like refried beans. Riding the hype and backlash seesaw like few games before or since, it attracted reams of praise, ( fevered) debate, and impassioned defence along the way. Even before it launched on the 360 and PC, it was one of the most widely and thoroughly dissected games of 2007. It feels a bit strange to be reviewing BioShock almost exactly a year since everyone was last talking about it.
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